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Co-Piloting: Betrayer

We spent some time playing the colonial open-world horror title, Betrayer. As a horror title, Betrayer works it’s creepy magic with a bleak atmosphere, punctuated by eerie sound-design and vaguely humanoid (but not quite “right) enemies.

We spent some time playing the colonial open-world horror title, Betrayer. As a horror title, Betrayer works it’s creepy magic with a bleak atmosphere, punctuated by eerie sound-design and vaguely humanoid (but not quite “right) enemies. The in-game economy is sparse to the point of being relatively “surival horror”-esque in it’s design. If you’re looking for something a little different than the typical fare in both the open-world and horror genres, give Betrayer a shot. With the lights off and the volume up, the game also lends itself to lots of great backseat gaming on the part of non-players.

About the author

My Fair Gamer

My Fair Gamer

Sean has been gaming since 1988 when, at the age of five, his father brought the entire family down to the electronics department of Montgomery Ward to purchase an NES Family Pack. Sean's first two games were Contra and Castlevania II: Simon's Quest. Bloody Tears is to this day his favorite game theme of all time. He has oscilliated between being a console and a PC gamer for the past 15 years or so, but has squarely put himself in the PC camp for the time being. He primarily enjoys single-player campaigns and co-operative games and will play just about anything except hardcore simulation or real-time strategy titles.

He also enjoys electronic music of all kinds, being an amateur photographer, plying his skill at graphic design by profession, and knows just enough Japanese to get him into trouble. His favorite game of all time is Castlevania: Symphony of the Night. His favorite co-op game(s) is the Earth Defense Force series.

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